
Game Four: The Marbles
SKU SQUIDGAME-CARD-032
Game Four: The Marbles — Mythic card from the SQUID GAME Commander deck (456).
Game Four: The Marbles
Type: Legendary Enchantment — Game
Rarity: Mythic
Mana Cost:
Color Identity: Blue / Black
The Six Games (The six Games are numbered and must be played in that order. You can't cast a Game unless every lower-numbered Game is in a graveyard and no player controls a Game. A Game can't be sacrificed, destroyed or exiled until its Clear condition is met; the moment it is met, sacrifice it — that Game is over and the next one may be cast.)
Game Four: The Marbles enters with ten marble counters on it.
Whenever a creature you control dies, remove a marble counter from Game Four: The Marbles.
Whenever a creature an opponent controls dies, put a marble counter on Game Four: The Marbles.
At the beginning of your upkeep, if Game Four: The Marbles has no marble counters on it, sacrifice all creatures you control.
Clear condition — Game Four: The Marbles has twenty or more marble counters on it.
“Ten each, thirty minutes, and the only instruction was that you had to finish holding all twenty. They were told to pick a partner and they picked the person they trusted.”
Single card from the SQUID GAME (456) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Game Four: The Marbles
Game Four: The Marbles — Mythic card from the SQUID GAME Commander deck (456).
Quantity
Game Four: The Marbles
Type: Legendary Enchantment — Game
Rarity: Mythic
Mana Cost:
Color Identity: Blue / Black
The Six Games (The six Games are numbered and must be played in that order. You can't cast a Game unless every lower-numbered Game is in a graveyard and no player controls a Game. A Game can't be sacrificed, destroyed or exiled until its Clear condition is met; the moment it is met, sacrifice it — that Game is over and the next one may be cast.)
Game Four: The Marbles enters with ten marble counters on it.
Whenever a creature you control dies, remove a marble counter from Game Four: The Marbles.
Whenever a creature an opponent controls dies, put a marble counter on Game Four: The Marbles.
At the beginning of your upkeep, if Game Four: The Marbles has no marble counters on it, sacrifice all creatures you control.
Clear condition — Game Four: The Marbles has twenty or more marble counters on it.
“Ten each, thirty minutes, and the only instruction was that you had to finish holding all twenty. They were told to pick a partner and they picked the person they trusted.”
Single card from the SQUID GAME (456) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments