
Saved and Kryptonite
SKU SUPERMAN-CARD-105
Saved and Kryptonite — Token card from the SUPERMAN Commander deck (Man of Tomorrow).
Saved and Kryptonite
Type: Token
Rarity: Token
Mana Cost: —
Color Identity: Colorless
Reminder card. Saved: whenever a creature ANY player controls would die, you may pay and return it to its owner's hand instead. If you do, you get a saved counter. Any player's creature — including the blocker that was about to give you a free attack, and including the thing aimed at your face. The creature still died on paper; it goes back to its owner's hand and has to be cast again.
Saved counters sit on YOU, they are never spent, and they are the only thing this deck scales on: Clark and Kara grow on them, the Fortress draws on them, the Yellow Sun turns them into untaps, the Phantom Zone unlocks on them. You do not get bigger by killing. You get bigger by the number of things you did not let die.
Kryptonite: this permanent is indestructible, you can't sacrifice it, and spells and abilities you control can't cause it to leave the battlefield. Any opponent may tap it: your commander loses all abilities and has base power and toughness 0/1 until end of turn. You cast it, you paid for it, and the whole table operates it.
“The strongest thing on the board spends its turns catching falling people, and it brought the only weapon that works on it to the game itself.”
Single card from the SUPERMAN (Man of Tomorrow) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Saved and Kryptonite
Saved and Kryptonite — Token card from the SUPERMAN Commander deck (Man of Tomorrow).
Quantity
Saved and Kryptonite
Type: Token
Rarity: Token
Mana Cost: —
Color Identity: Colorless
Reminder card. Saved: whenever a creature ANY player controls would die, you may pay and return it to its owner's hand instead. If you do, you get a saved counter. Any player's creature — including the blocker that was about to give you a free attack, and including the thing aimed at your face. The creature still died on paper; it goes back to its owner's hand and has to be cast again.
Saved counters sit on YOU, they are never spent, and they are the only thing this deck scales on: Clark and Kara grow on them, the Fortress draws on them, the Yellow Sun turns them into untaps, the Phantom Zone unlocks on them. You do not get bigger by killing. You get bigger by the number of things you did not let die.
Kryptonite: this permanent is indestructible, you can't sacrifice it, and spells and abilities you control can't cause it to leave the battlefield. Any opponent may tap it: your commander loses all abilities and has base power and toughness 0/1 until end of turn. You cast it, you paid for it, and the whole table operates it.
“The strongest thing on the board spends its turns catching falling people, and it brought the only weapon that works on it to the game itself.”
Single card from the SUPERMAN (Man of Tomorrow) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments