
Shell Formation and the Lair
SKU TMNT-CARD-105
Shell Formation and the Lair — Token card from the TEENAGE MUTANT NINJA TURTLES Commander deck (Shell Formation).
Shell Formation and the Lair
Type: Token
Rarity: Token
Mana Cost: —
Color Identity: Colorless
Reminder card. Formation — As long as this creature is untapped, target other Turtle you control has indestructible and can't be blocked by more than one creature. Choose the other Turtle as this creature enters and again each time it untaps. It can never choose itself: whoever holds the formation stands there untapped, so it is never the one that strikes. NO TURTLE IN THIS DECK HAS VIGILANCE, and the commander prints that as a rule. Cover is a PAIR, and the half that covers is the half that gives up its attack.
The Lair — ,
: Exile target creature you control with damage marked on it. At the beginning of your next upkeep, return it to the battlefield under its owner's control with all damage and all counters removed from it. Each creature can go down to the Lair only once each game. Down here exile is a hospital bed, not a grave, and there is room for you exactly once.
“Two of you go out. One of you stands in the corridor and does not move. Whoever comes back broken goes down the ladder, once, and never again.”
Single card from the TEENAGE MUTANT NINJA TURTLES (Shell Formation) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Shell Formation and the Lair
Shell Formation and the Lair — Token card from the TEENAGE MUTANT NINJA TURTLES Commander deck (Shell Formation).
Quantity
Shell Formation and the Lair
Type: Token
Rarity: Token
Mana Cost: —
Color Identity: Colorless
Reminder card. Formation — As long as this creature is untapped, target other Turtle you control has indestructible and can't be blocked by more than one creature. Choose the other Turtle as this creature enters and again each time it untaps. It can never choose itself: whoever holds the formation stands there untapped, so it is never the one that strikes. NO TURTLE IN THIS DECK HAS VIGILANCE, and the commander prints that as a rule. Cover is a PAIR, and the half that covers is the half that gives up its attack.
The Lair — ,
: Exile target creature you control with damage marked on it. At the beginning of your next upkeep, return it to the battlefield under its owner's control with all damage and all counters removed from it. Each creature can go down to the Lair only once each game. Down here exile is a hospital bed, not a grave, and there is room for you exactly once.
“Two of you go out. One of you stands in the corridor and does not move. Whoever comes back broken goes down the ladder, once, and never again.”
Single card from the TEENAGE MUTANT NINJA TURTLES (Shell Formation) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments