
Play Dead and Andy's Room
SKU TOYSTORY-CARD-105
Play Dead and Andy's Room — Token card from the TOY STORY Commander deck (When the Room is Empty).
Play Dead and Andy's Room
Type: Token
Rarity: Token
Mana Cost: —
Color Identity: Colorless
Reminder card. Play Dead: during each opponent's turn, this permanent isn't a creature and has no abilities other than play dead.
It is a TYPE CHANGE, not protection. Destroy target creature, destroy all creatures, edicts, fights, tap-downs and -X/-X all miss your board during every opponent's turn. The price is paid every round: a non-creature can't block, so from the moment you pass the turn you have no defence at all, and your toys lose every triggered and activated ability they own. Only the non-Toys keep working — the humans, the dogs, the enchantments, the lands.
Andy's Room: during your turn, this creature gets +2/+2 and has trample. Nothing here is big on its own; it is big while the child is playing.
The shelf: exile a Toy face up, return it to the battlefield tapped at the beginning of your next upkeep. That is the answer to exile and sacrifice, which play dead does not stop.
“Cast Someone's Coming! during an opponent's turn and it destroys all creatures while you control none. That single line is the whole deck.”
Single card from the TOY STORY (When the Room is Empty) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Play Dead and Andy's Room
Play Dead and Andy's Room — Token card from the TOY STORY Commander deck (When the Room is Empty).
Quantity
Play Dead and Andy's Room
Type: Token
Rarity: Token
Mana Cost: —
Color Identity: Colorless
Reminder card. Play Dead: during each opponent's turn, this permanent isn't a creature and has no abilities other than play dead.
It is a TYPE CHANGE, not protection. Destroy target creature, destroy all creatures, edicts, fights, tap-downs and -X/-X all miss your board during every opponent's turn. The price is paid every round: a non-creature can't block, so from the moment you pass the turn you have no defence at all, and your toys lose every triggered and activated ability they own. Only the non-Toys keep working — the humans, the dogs, the enchantments, the lands.
Andy's Room: during your turn, this creature gets +2/+2 and has trample. Nothing here is big on its own; it is big while the child is playing.
The shelf: exile a Toy face up, return it to the battlefield tapped at the beginning of your next upkeep. That is the answer to exile and sacrifice, which play dead does not stop.
“Cast Someone's Coming! during an opponent's turn and it destroys all creatures while you control none. That single line is the whole deck.”
Single card from the TOY STORY (When the Room is Empty) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments