
Salvage and the Last Plant
SKU WALLE-CARD-105
Salvage and the Last Plant — Token card from the WALL·E Commander deck (The Last Plant).
Salvage and the Last Plant
Type: Token
Rarity: Token
Mana Cost: —
Color Identity: Colorless
Reminder card. Salvage: when a permanent with salvage enters, you may exile an artifact card from a graveyard — ANY graveyard — to create a Cube token, a colorless artifact with ", Sacrifice this artifact: Add
." Twenty-one permanents carry it and the rest of the deck spends what it makes. This deck destroys almost nothing; it collects what the table has already thrown away.
The Plant: a single legendary 0/3 Plant token. It can't attack or block, it CAN be attacked as though it were a planeswalker, and damage dealt to it removes growth counters instead. It gains one growth counter at each of your end steps, and at seven you win the game. Everyone can see the clock. Keeping it alive for seven of your turns is the whole deck.
“Compact the rubbish. Keep the seedling. Those are the only two instructions, and neither of them was issued by anybody still alive.”
Single card from the WALL·E (The Last Plant) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Salvage and the Last Plant
Salvage and the Last Plant — Token card from the WALL·E Commander deck (The Last Plant).
Quantity
Salvage and the Last Plant
Type: Token
Rarity: Token
Mana Cost: —
Color Identity: Colorless
Reminder card. Salvage: when a permanent with salvage enters, you may exile an artifact card from a graveyard — ANY graveyard — to create a Cube token, a colorless artifact with ", Sacrifice this artifact: Add
." Twenty-one permanents carry it and the rest of the deck spends what it makes. This deck destroys almost nothing; it collects what the table has already thrown away.
The Plant: a single legendary 0/3 Plant token. It can't attack or block, it CAN be attacked as though it were a planeswalker, and damage dealt to it removes growth counters instead. It gains one growth counter at each of your end steps, and at seven you win the game. Everyone can see the clock. Keeping it alive for seven of your turns is the whole deck.
“Compact the rubbish. Keep the seedling. Those are the only two instructions, and neither of them was issued by anybody still alive.”
Single card from the WALL·E (The Last Plant) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments