
The Sacred Realm
SKU ZELDA-CARD-056
The Sacred Realm — Mythic card from the THE LEGEND OF ZELDA Commander deck (It's Dangerous to Go Alone).
The Sacred Realm
Type: Enchantment
Rarity: Mythic
Mana Cost:
Color Identity: White / Blue
When The Sacred Realm enters, heart 5. (You get five heart counters. If damage would be dealt to you, you may remove that many heart counters instead.)
Creatures your opponents control with power 5 or greater can't attack you unless their controller pays 3 life.
Pay four hearts: Exile target creature an opponent controls. Activate only as a sorcery. (Behind the door, and the door is shut behind it.)
“A place that grants exactly what is in the heart of whoever walks in, which is a design flaw the three goddesses left in place on purpose.”
Single card from the THE LEGEND OF ZELDA (It's Dangerous to Go Alone) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
The Sacred Realm
The Sacred Realm — Mythic card from the THE LEGEND OF ZELDA Commander deck (It's Dangerous to Go Alone).
Quantity
The Sacred Realm
Type: Enchantment
Rarity: Mythic
Mana Cost:
Color Identity: White / Blue
When The Sacred Realm enters, heart 5. (You get five heart counters. If damage would be dealt to you, you may remove that many heart counters instead.)
Creatures your opponents control with power 5 or greater can't attack you unless their controller pays 3 life.
Pay four hearts: Exile target creature an opponent controls. Activate only as a sorcery. (Behind the door, and the door is shut behind it.)
“A place that grants exactly what is in the heart of whoever walks in, which is a design flaw the three goddesses left in place on purpose.”
Single card from the THE LEGEND OF ZELDA (It's Dangerous to Go Alone) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments