
Farore's Wind
SKU ZELDA-CARD-063
Farore's Wind — Uncommon card from the THE LEGEND OF ZELDA Commander deck (It's Dangerous to Go Alone).
Farore's Wind
Type: Instant
Rarity: Uncommon
Mana Cost:
Color Identity: Green
Exile any number of target creatures you control, then return them to the battlefield under their owner's control. Heart 1.
Bottle (You may pay
and exile this card from your hand face up. When you have two or fewer heart counters, you may cast it from exile without paying its mana cost. You can't have more than four cards exiled with bottle.)
“You leave a marker at the door on the way in, and when the room turns out to be the wrong room you are simply back at the door.”
Single card from the THE LEGEND OF ZELDA (It's Dangerous to Go Alone) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Farore's Wind
Farore's Wind — Uncommon card from the THE LEGEND OF ZELDA Commander deck (It's Dangerous to Go Alone).
Quantity
Farore's Wind
Type: Instant
Rarity: Uncommon
Mana Cost:
Color Identity: Green
Exile any number of target creatures you control, then return them to the battlefield under their owner's control. Heart 1.
Bottle (You may pay
and exile this card from your hand face up. When you have two or fewer heart counters, you may cast it from exile without paying its mana cost. You can't have more than four cards exiled with bottle.)
“You leave a marker at the door on the way in, and when the room turns out to be the wrong room you are simply back at the door.”
Single card from the THE LEGEND OF ZELDA (It's Dangerous to Go Alone) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments