Premium−70%ARC Raiders — 100-Card Commander Deck
SKU DECK-ARC-100
An ARC Raiders-themed 100-card Commander deck built around Vesna Corvi, running The Stash's exiled loot and The ARC's hostile tokens that hunt whoever is holding the most, playable digitally or as a printed EDH deck.
The Stash and the ARC
This ARC Raiders-themed 100-card Commander deck is led by Vesna Corvi and runs two mechanics pulled directly from the game. The Stash means nothing you pick up goes straight to hand — it's exiled face up in your Stash, and it's only truly yours once you extract; at your end step the pile is settled, sending everything to the graveyard if one of your creatures died that turn, or locking it into your hand for good if you control an Extraction Point instead. Twenty-three cards spell out the rule word for word and twenty-three more read it. The ARC creates hostile tokens under the control of whoever has the smallest Stash, and sends them to attack whoever has the biggest — machines that belong to no one, tracking the table's greed and coming for whoever is holding the most.
- The Stash: loot is exiled face up and only becomes yours for good if you extract before a creature of yours dies.
- The ARC: hostile tokens controlled by the smallest Stash always attack the biggest.
- 100-card singleton Commander deck, built for Bracket 4 tables.
- Available as a digital download or a printed deck, with a choice of 10 languages.
Fan-made proxy — not intended for official tournaments
ARC Raiders — 100-Card Commander Deck
An ARC Raiders-themed 100-card Commander deck built around Vesna Corvi, running The Stash's exiled loot and The ARC's hostile tokens that hunt whoever is holding the most, playable digitally or as a printed EDH deck.
Quantity
The Stash and the ARC
This ARC Raiders-themed 100-card Commander deck is led by Vesna Corvi and runs two mechanics pulled directly from the game. The Stash means nothing you pick up goes straight to hand — it's exiled face up in your Stash, and it's only truly yours once you extract; at your end step the pile is settled, sending everything to the graveyard if one of your creatures died that turn, or locking it into your hand for good if you control an Extraction Point instead. Twenty-three cards spell out the rule word for word and twenty-three more read it. The ARC creates hostile tokens under the control of whoever has the smallest Stash, and sends them to attack whoever has the biggest — machines that belong to no one, tracking the table's greed and coming for whoever is holding the most.
- The Stash: loot is exiled face up and only becomes yours for good if you extract before a creature of yours dies.
- The ARC: hostile tokens controlled by the smallest Stash always attack the biggest.
- 100-card singleton Commander deck, built for Bracket 4 tables.
- Available as a digital download or a printed deck, with a choice of 10 languages.
Fan-made proxy — not intended for official tournaments
All 85 Cards in the ARC Raiders — 100-Card Deck
Every card is also available individually as a single Magic proxy.
- Vesna Corvi, Speranza Raider
- Tomas Renna, the Rope Man
- Ilaria Bosco, Quartermaster of Speranza
- Mira Dalca, Signal Reader
- Adán Ferreira, Stim Cutter
- Nell Aguirre, Bombardier Bait
- Dmitri Vale, Claim Jumper
- Teodora Ravn, Deep Runner
- Lucia Sartori, Balloon Pilot
- Fenn Duras, the Coward
- Kaspar Wende, the Door Man
- Halina Vos, Trinket Broker
- Ott Rehberg, Line Layer
- Petro Grimaldi, Two Bags
- Rada Simic, the Quiet Gun
- Casimir Lenz, Debt Collector
- Ana Beltrán, Overweight
- Zoya Petrenko, Listener
- Bogdan Vlasic, Scrap Hauler
- Emil Faccio, Map Keeper
- Nura Bekele, Night Shift
- Speranza Scav
- Rope Crew
- Trinket Diver
- Lift Marshal
- The Queen
- The Matriarch
- ARC Bastion
- ARC Bombardier
- ARC Harvester
- ARC Shredder
- ARC Hornet
- ARC Snitch
- ARC Leaper
- ARC Wasp
- ARC Pop
- Sol Ring
- Arcane Signet
- Simic Signet
- The Rope
- Extraction Balloon
- Raider's Backpack
- Speranza Locker
- Rusted Cog
- Ziptool
- Deployable Shield
- The Kilo Line
- Every Room Has Something
- Overweight Run
- Speranza Contract
- Machine Weather
- Nobody Comes Up For You
- Rhystic Study
- Beast Within
- Rewire
- Chaos Warp
- Heroic Intervention
- Cut the Line
- Bail Out
- Plant the Bait
- Cultivate
- Gamble
- The Big Haul
- Extraction Window
- The Rocketeers Came
- Command Tower
- Speranza, the City Below
- The Long Stair
- Rooftop Line
- The Balloon Field
- Southgate Ladder
- Grain Terminal Nine
- The Drowned Interchange
- Sunflower Yard
- The Hollow Mall
- Cold Reservoir
- Ash Meadow
- Island
- Forest
- Mountain
- ARC Rocketeer
- ARC Tick
- Scrap
- Beast
- The Stash and the ARC