
Plant the Bait
SKU ARCRAIDERS-CARD-060
Plant the Bait — Uncommon card from the ARC RAIDERS Commander deck (Extraction).
Plant the Bait
Type: Instant
Rarity: Uncommon
Mana Cost:
Color Identity: Blue
Target opponent Stashes the top three cards of their library. Stash (To Stash a card is to exile it face up in that player's Stash. At the beginning of that player's end step, if a creature they control died this turn, the raid failed: every card in their Stash goes to its owner's graveyard. Otherwise, if they control an Extraction Point, they cash out: every card in their Stash goes to their hand, theirs for good.)
Draw a card.
“Leave the crate open, leave it heavy, and leave the district.”
Single card from the ARC RAIDERS (Extraction) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Plant the Bait
Plant the Bait — Uncommon card from the ARC RAIDERS Commander deck (Extraction).
Quantity
Plant the Bait
Type: Instant
Rarity: Uncommon
Mana Cost:
Color Identity: Blue
Target opponent Stashes the top three cards of their library. Stash (To Stash a card is to exile it face up in that player's Stash. At the beginning of that player's end step, if a creature they control died this turn, the raid failed: every card in their Stash goes to its owner's graveyard. Otherwise, if they control an Extraction Point, they cash out: every card in their Stash goes to their hand, theirs for good.)
Draw a card.
“Leave the crate open, leave it heavy, and leave the district.”
Single card from the ARC RAIDERS (Extraction) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments