Premium−70%Berserk — 100-Card Commander Deck
SKU DECK-BSK-100
Guts leads a Mono-Black Commander deck that asks to be attacked: the Brand of Sacrifice hands each opponent a free 2/2 aimed at you every upkeep, Guts grows off every attacker, and the Berserker Armour prevents the damage and bills you at end step.
Berserk — The Black Swordsman
Commanded by Guts, the Black Swordsman, this Mono-Black 100-Card Commander Deck is about a man who is hunted. The brand on his neck bleeds whenever something inhuman is near, and every night everything that can smell it comes for him. He has no army, no money and no magic; he stands somewhere narrow with a slab of iron and kills until morning. So the deck does what no other deck does: it asks to be attacked.
- The Brand of Sacrifice: sixteen permanents carry it. At the beginning of each opponent's upkeep, that player may put a 2/2 Apostle token onto the battlefield attacking you — and it stacks, one Apostle per copy. That is the engine, not a drawback: Guts takes a +1/+1 counter for every creature that attacks you and draws a card whenever one of them dies. The only way to starve this deck is to leave it alone.
- The Berserker Armour: six cards carry it. Prevent all damage that would be dealt to the creature; at your end step, lose life equal to what was prevented, and the ability can't be removed. The pain is deferred, not cancelled — prevent 19 and you lose 19, from the same life total that pays for Vampiric Tutor, Snuff Out and Toxic Deluge. The two mechanics argue with each other, and every turn is a choice between taking the hits now and paying for all of them at once.
- Two combos: The Crimson Behelit, Corkus and Slan turn every branded death into another branded Apostle and a drain; Guts, the Hundred-Man Slayer, Ubik and The Beast of Darkness run an unbounded drain inside somebody else's combat.
Why Mono-Black
Black here is its oldest reading: there is a price, it is paid in body, and it is paid on the day. No white, because no institution in this world keeps its word. No blue, because nobody knows anything. No green, because nothing grows back. No red, because the berserker rage is a measured, purchased state Guts switches on knowing the invoice. Thirty-six cards live on the Brand: sixteen print it, twelve read what it sends at you, and eight exist to survive the swarm.
A complete 100-card Commander deck plus 5 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.
Fan-made proxy — not intended for official tournaments
Berserk — 100-Card Commander Deck
Guts leads a Mono-Black Commander deck that asks to be attacked: the Brand of Sacrifice hands each opponent a free 2/2 aimed at you every upkeep, Guts grows off every attacker, and the Berserker Armour prevents the damage and bills you at end step.
Quantity
Berserk — The Black Swordsman
Commanded by Guts, the Black Swordsman, this Mono-Black 100-Card Commander Deck is about a man who is hunted. The brand on his neck bleeds whenever something inhuman is near, and every night everything that can smell it comes for him. He has no army, no money and no magic; he stands somewhere narrow with a slab of iron and kills until morning. So the deck does what no other deck does: it asks to be attacked.
- The Brand of Sacrifice: sixteen permanents carry it. At the beginning of each opponent's upkeep, that player may put a 2/2 Apostle token onto the battlefield attacking you — and it stacks, one Apostle per copy. That is the engine, not a drawback: Guts takes a +1/+1 counter for every creature that attacks you and draws a card whenever one of them dies. The only way to starve this deck is to leave it alone.
- The Berserker Armour: six cards carry it. Prevent all damage that would be dealt to the creature; at your end step, lose life equal to what was prevented, and the ability can't be removed. The pain is deferred, not cancelled — prevent 19 and you lose 19, from the same life total that pays for Vampiric Tutor, Snuff Out and Toxic Deluge. The two mechanics argue with each other, and every turn is a choice between taking the hits now and paying for all of them at once.
- Two combos: The Crimson Behelit, Corkus and Slan turn every branded death into another branded Apostle and a drain; Guts, the Hundred-Man Slayer, Ubik and The Beast of Darkness run an unbounded drain inside somebody else's combat.
Why Mono-Black
Black here is its oldest reading: there is a price, it is paid in body, and it is paid on the day. No white, because no institution in this world keeps its word. No blue, because nobody knows anything. No green, because nothing grows back. No red, because the berserker rage is a measured, purchased state Guts switches on knowing the invoice. Thirty-six cards live on the Brand: sixteen print it, twelve read what it sends at you, and eight exist to survive the swarm.
A complete 100-card Commander deck plus 5 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.
Fan-made proxy — not intended for official tournaments
All 85 Cards in the Berserk Deck
Every card is also available individually as a single Magic proxy.
- Guts, the Black Swordsman
- Griffith, the White Hawk
- Guts, the Hundred-Man Slayer
- Casca, Marked at the Eclipse
- Judeau, the Knife Thrower
- Corkus, the Deserter
- Rickert, Who Was Not There
- Pippin, the Quiet Giant
- Gaston, Hawk Lieutenant
- Hawk Raiders
- The Band of the Hawk
- Puck, the Elf
- Isidro, the Thief
- Schierke, Witch of the Mist
- Farnese de Vandimion
- Serpico, the Wind Blade
- Godo, the Blacksmith
- Erica, Godo's Daughter
- Flora, Witch of the Spirit Tree
- Danan, Queen of Elfhelm
- Femto, the Fifth Angel
- Void, Lord of the God Hand
- Slan, Mistress of the Pit
- Ubik, Voice of the God Hand
- Conrad, the Silent Plague
- Zodd the Immortal
- Wyald, the Black Dog Apostle
- The Count, Lord of Koka
- Rosine, the Misty Valley Queen
- Mozgus, the Iron Saint
- Grunbeld, the Crimson Dragon
- Irvine, the Moonlight Archer
- Rakshas, the Kushan Blade
- Ganishka, the Emperor
- Skull Knight
- The Beast of Darkness
- The Egg of the Perfect World
- Branded Dead
- The Dragonslayer
- The Berserker Armour
- The Cannon Arm
- The Repeater Crossbow
- Miniature Bombs
- The Behelit
- The Crimson Behelit
- Sol Ring
- Arcane Signet
- Jet Medallion
- The Brand of Sacrifice
- The Eclipse
- Phyrexian Arena
- The Dream of a Kingdom
- The Brand Burns at Night
- Dark Ritual
- Demonic Tutor
- Vampiric Tutor
- Go for the Throat
- Snuff Out
- Feed the Swarm
- Toxic Deluge
- The Field at Dawn
- Night's Whisper
- Village Rites
- He Would Not Stay Down
- The Hundred-Man Slaughter
- Command Tower
- The Hill of Swords
- Midland Castle
- The Tower of Conviction
- The Dungeon of Midland
- Elfhelm, Isle of the Skull Tree
- Doldrey, the Taken Fortress
- Godo's Mine
- Enoch Village
- Wyndham Ruins
- Vritannis, the Port City
- The Misty Valley
- The Spirit Tree
- The Grave of the Hawks
- Swamp
- Apostle
- Hawk Soldier
- Wraith
- Miniature Bomb
- The Brand and the Armour