
The Brand and the Armour
SKU BERSERK-CARD-105
The Brand and the Armour — Token card from the BERSERK Commander deck (The Black Swordsman).
The Brand and the Armour
Type: Token
Rarity: Token
Mana Cost: —
Color Identity: Colorless
Reminder card. The Brand of Sacrifice: at the beginning of each opponent's upkeep, that player may put a 2/2 black Apostle token onto the battlefield attacking you.
That is not a drawback. It is the engine. The Brand is not a clock and it has no threshold, no counters and no reward at the end — it is a magnet, and this is the only deck in the multiverse that ASKS the whole table to attack it, because everything that comes at you is a counter, a card, a drain or a trigger.
The Berserker Armour: prevent all damage that would be dealt to this creature. At the beginning of your end step, you lose life equal to the damage prevented this way this turn. This ability can't be removed from this creature.
The pain is deferred, not cancelled. You take nothing all turn and then pay the whole invoice out of your own life total, in one payment, and there is no way to take the armour off.
“One mark that calls them, one suit of iron that lets you survive the ones that come. Neither of them was ever optional.”
Single card from the BERSERK (The Black Swordsman) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
The Brand and the Armour
The Brand and the Armour — Token card from the BERSERK Commander deck (The Black Swordsman).
Quantity
The Brand and the Armour
Type: Token
Rarity: Token
Mana Cost: —
Color Identity: Colorless
Reminder card. The Brand of Sacrifice: at the beginning of each opponent's upkeep, that player may put a 2/2 black Apostle token onto the battlefield attacking you.
That is not a drawback. It is the engine. The Brand is not a clock and it has no threshold, no counters and no reward at the end — it is a magnet, and this is the only deck in the multiverse that ASKS the whole table to attack it, because everything that comes at you is a counter, a card, a drain or a trigger.
The Berserker Armour: prevent all damage that would be dealt to this creature. At the beginning of your end step, you lose life equal to the damage prevented this way this turn. This ability can't be removed from this creature.
The pain is deferred, not cancelled. You take nothing all turn and then pay the whole invoice out of your own life total, in one payment, and there is no way to take the armour off.
“One mark that calls them, one suit of iron that lets you survive the ones that come. Neither of them was ever optional.”
Single card from the BERSERK (The Black Swordsman) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments