
Deep One Hybrid
SKU CTHULHU-CARD-021
Deep One Hybrid — Common card from the THE CALL OF CTHULHU Commander deck (The Stars Are Right).
Deep One Hybrid
Type: Creature — Deep One
Rarity: Common
Mana Cost:
Color Identity: Blue
Sanity (Each player begins the game with five sanity counters. A player with no sanity counters is Mad: creatures that player controls attack the nearest player at random each combat if able, and that player skips their draw step.)
Whenever Deep One Hybrid deals combat damage to a player, that player loses a sanity counter.
“At about thirty the eyes stop blinking and the neck goes wrong, and then it is time to walk out past the reef and not come back.”
Single card from the THE CALL OF CTHULHU (The Stars Are Right) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Deep One Hybrid
Deep One Hybrid — Common card from the THE CALL OF CTHULHU Commander deck (The Stars Are Right).
Quantity
Deep One Hybrid
Type: Creature — Deep One
Rarity: Common
Mana Cost:
Color Identity: Blue
Sanity (Each player begins the game with five sanity counters. A player with no sanity counters is Mad: creatures that player controls attack the nearest player at random each combat if able, and that player skips their draw step.)
Whenever Deep One Hybrid deals combat damage to a player, that player loses a sanity counter.
“At about thirty the eyes stop blinking and the neck goes wrong, and then it is time to walk out past the reef and not come back.”
Single card from the THE CALL OF CTHULHU (The Stars Are Right) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments