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Commander Decks

The Call of Cthulhu — 100-Card Commander Deck

A Cthulhu Mythos-themed 100-card Commander deck built around Sanity, a second life total that only this deck can drain, and The Stars Are Right, a cost-reduction engine that unlocks Cthulhu once players go insane.

30.0099.99
Available immediately

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1

Cthulhu Magic Proxy — Sanity and The Stars Are Right

This 100-card Commander deck runs on a second resource that sits on players instead of permanents, and a payoff that only kicks in once the table starts losing its mind.

Sanity: a life total damage can't touch

"Each player begins the game with five sanity counters." Wounds don't lower it, lifegain doesn't restore it, and protection doesn't cover it — only this deck's cards can move it. At zero, a player is Insane: their creatures attack the nearest player at random every combat, and they skip their draw step.

The Stars Are Right: madness is the fuel

Great Old Ones cost {1} less for each Insane player at the table, and Cthulhu itself can't be cast until at least two players are Insane.

What's in the box

  • 100-card Commander deck built for Bracket 4 tables
  • Available as a digital download or a printed physical deck
  • Choose your language from 10 available options
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Fan-made proxy — not intended for official tournaments

30.00

All 84 Cards in the The Call of Cthulhu — 100-Card Deck

Every card is also available individually as a single Magic proxy.