
The Crew of the Alert
SKU CTHULHU-CARD-033
The Crew of the Alert — Uncommon card from the THE CALL OF CTHULHU Commander deck (The Stars Are Right).
The Crew of the Alert
Type: Creature — Human Sailor
Rarity: Uncommon
Mana Cost:
Color Identity: Black
Sanity (Each player begins the game with five sanity counters. A player with no sanity counters is Mad: creatures that player controls attack the nearest player at random each combat if able, and that player skips their draw step.)
When The Crew of the Alert enters, each opponent loses a sanity counter.
Whenever a creature you control dies, target opponent loses a sanity counter. This ability triggers only once each turn.
“Eleven men went ashore on 23 March. Two came off the island. One of those two died in Dunedin nine weeks later without having said anything.”
Single card from the THE CALL OF CTHULHU (The Stars Are Right) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
The Crew of the Alert
The Crew of the Alert — Uncommon card from the THE CALL OF CTHULHU Commander deck (The Stars Are Right).
Quantity
The Crew of the Alert
Type: Creature — Human Sailor
Rarity: Uncommon
Mana Cost:
Color Identity: Black
Sanity (Each player begins the game with five sanity counters. A player with no sanity counters is Mad: creatures that player controls attack the nearest player at random each combat if able, and that player skips their draw step.)
When The Crew of the Alert enters, each opponent loses a sanity counter.
Whenever a creature you control dies, target opponent loses a sanity counter. This ability triggers only once each turn.
“Eleven men went ashore on 23 March. Two came off the island. One of those two died in Dunedin nine weeks later without having said anything.”
Single card from the THE CALL OF CTHULHU (The Stars Are Right) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments