
The Call of Cthulhu
SKU CTHULHU-CARD-050
The Call of Cthulhu — Mythic card from the THE CALL OF CTHULHU Commander deck (The Stars Are Right).
The Call of Cthulhu
Type: Legendary Enchantment
Rarity: Mythic
Mana Cost:
Color Identity: Multicolor
Sanity (Each player begins the game with five sanity counters. A player with no sanity counters is Mad: creatures that player controls attack the nearest player at random each combat if able, and that player skips their draw step.)
At the beginning of each opponent's upkeep, that player loses a sanity counter.
Whenever a player loses their last sanity counter, create Star-Spawn, a 4/4 blue and black Horror creature token with flying.
“Not preaching. A call, on a band the sleeping mind receives, from a corpse in a city under the water that has not finished being alive.”
Single card from the THE CALL OF CTHULHU (The Stars Are Right) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
The Call of Cthulhu
The Call of Cthulhu — Mythic card from the THE CALL OF CTHULHU Commander deck (The Stars Are Right).
Quantity
The Call of Cthulhu
Type: Legendary Enchantment
Rarity: Mythic
Mana Cost:
Color Identity: Multicolor
Sanity (Each player begins the game with five sanity counters. A player with no sanity counters is Mad: creatures that player controls attack the nearest player at random each combat if able, and that player skips their draw step.)
At the beginning of each opponent's upkeep, that player loses a sanity counter.
Whenever a player loses their last sanity counter, create Star-Spawn, a 4/4 blue and black Horror creature token with flying.
“Not preaching. A call, on a band the sleeping mind receives, from a corpse in a city under the water that has not finished being alive.”
Single card from the THE CALL OF CTHULHU (The Stars Are Right) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments