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Commander Decks

Dracula — 100-Card Commander Deck

Count Dracula can't attack anyone until an opponent invites him in, and once given, that invitation can never be revoked. Twelve Offer cards spell out exactly what's on the table for whoever opens the door, while Native Soil forces him home without a Coffin of Earth.

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Two Mechanics Built Around Count Dracula

This Dracula magic proxy Commander deck starts the game unable to attack anyone at all, built around Count Dracula and a house rule that runs the whole table.

The Invitation: No Attacks Until You're Let In

Your creatures can't attack a player who hasn't invited you in. Any player may invite you in at any time, and once given, an invitation can never be revoked — declining costs the defending player nothing, and no card in the deck punishes a refusal. Twelve cards carry the word Offer, publicly naming exactly what the inviting player receives the instant they open the door: extra cards, life, or a Treasure, paid on the spot.

Native Soil: The Count Needs His Own Earth

Dracula must sleep in his native soil. Without a Coffin of Earth in play at your end step, he's exiled and returns tapped on your next turn — a built-in clock running under every other plan.

100 Cards, Bracket 4, Printed or Digital

  • Full 100-card Commander deck built around Count Dracula
  • Bracket 4 power level for high-powered, non-cEDH tables
  • Available as instant digital files or as a printed deck shipped to your table
  • Every card offered in 10 language options
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Fan-made proxy — not intended for official tournaments

30.00

All 83 Cards in the Dracula — 100-Card Deck

Every card is also available individually as a single Magic proxy.