
John Hancock
SKU FALLOUT-CARD-011
John Hancock — Mythic card from the FALLOUT Commander deck (War Never Changes).
John Hancock
Type: Legendary Creature — Zombie Rogue
Rarity: Mythic
Mana Cost:
Color Identity: Black / Red
Menace
John Hancock has hexproof as long as you have one or more rad counters.
Whenever John Hancock deals combat damage to a player, Rads 2 (Put two rad counters on target player. A player with ten or more rad counters is a Ghoul: creatures that player controls lose all activated abilities, and that player loses 2 life at the beginning of their upkeep.)
,
: Put a rad counter on yourself. Draw a card.
“He took the coat and the tricorn off a museum mannequin, took enough radiation to stop ageing, and has run the town since the night he cut the last mayor down in the street.”
Single card from the FALLOUT (War Never Changes) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
John Hancock
John Hancock — Mythic card from the FALLOUT Commander deck (War Never Changes).
Quantity
John Hancock
Type: Legendary Creature — Zombie Rogue
Rarity: Mythic
Mana Cost:
Color Identity: Black / Red
Menace
John Hancock has hexproof as long as you have one or more rad counters.
Whenever John Hancock deals combat damage to a player, Rads 2 (Put two rad counters on target player. A player with ten or more rad counters is a Ghoul: creatures that player controls lose all activated abilities, and that player loses 2 life at the beginning of their upkeep.)
,
: Put a rad counter on yourself. Draw a card.
“He took the coat and the tricorn off a museum mannequin, took enough radiation to stop ageing, and has run the town since the night he cut the last mayor down in the street.”
Single card from the FALLOUT (War Never Changes) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments