Premium−70%Fallout — 100-Card Commander Deck
SKU DECK-FLT-100
The Sole Survivor and Dogmeat lead a four-colour Commander deck with no blue: Rads load counters onto players until they become Ghouls who lose every activated ability, and V.A.T.S. takes a limb off a creature instead of killing it.
Fallout — War Never Changes
Commanded by the partners The Sole Survivor and Dogmeat, this four-colour (white/black/red/green) 100-Card Commander Deck is not about the bomb — the bomb is one card and it is over by the time you untap. It is about the dose that has been going into everybody every day since. A man walks out of a freezer looking for his son, a dog walks out of a filling station looking for anybody, and between them they cross a country where the water and the weather count against you.
- Rads N: put N rad counters on target player. A player with ten or more is a Ghoul: their creatures lose all activated abilities and they lose 2 life at the beginning of their upkeep. The counter goes on the person, never on a creature, only goes up, and no card anywhere removes all of it. Ten rads kills nobody; it turns a whole seat into vanilla creatures for the rest of the game. The catch: your fastest mana and best card selection are paid for in dose on yourself.
- V.A.T.S.: choose a limb — head (it loses all abilities), arm (it can't attack) or leg (it loses flying and haste and can't block) — and put a cripple counter of that kind on it. You do not kill the thing. You leave it standing on its controller's side as a 4/4 that cannot attack, or a commander with no abilities.
- Two combos: The Institute Makes Another One — The Institute, Confessor Cromwell and a Synth token turn every opponent into a Ghoul in one turn. A Cold Nuka-Cola and a Working Butler — Nuka-Cola Quantum and Codsworth make infinite mana for Fat Man.
Why Four Colours, and No Blue
Blue is the plan that works, and nothing in this desert was ever saved by one: the Institute solved every problem it set itself and used the results to replace people. White is the institutions that kept running after the reason stopped, black the dose and those who profit from it, red the raiders and the Legion, green what grew back wrong. Twenty-four cards print Rads, twelve more read the counters, and fourteen carry V.A.T.S. Not one {U} pip.
A complete 100-card Commander deck plus 5 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.
Fan-made proxy — not intended for official tournaments
Fallout — 100-Card Commander Deck
The Sole Survivor and Dogmeat lead a four-colour Commander deck with no blue: Rads load counters onto players until they become Ghouls who lose every activated ability, and V.A.T.S. takes a limb off a creature instead of killing it.
Quantity
Fallout — War Never Changes
Commanded by the partners The Sole Survivor and Dogmeat, this four-colour (white/black/red/green) 100-Card Commander Deck is not about the bomb — the bomb is one card and it is over by the time you untap. It is about the dose that has been going into everybody every day since. A man walks out of a freezer looking for his son, a dog walks out of a filling station looking for anybody, and between them they cross a country where the water and the weather count against you.
- Rads N: put N rad counters on target player. A player with ten or more is a Ghoul: their creatures lose all activated abilities and they lose 2 life at the beginning of their upkeep. The counter goes on the person, never on a creature, only goes up, and no card anywhere removes all of it. Ten rads kills nobody; it turns a whole seat into vanilla creatures for the rest of the game. The catch: your fastest mana and best card selection are paid for in dose on yourself.
- V.A.T.S.: choose a limb — head (it loses all abilities), arm (it can't attack) or leg (it loses flying and haste and can't block) — and put a cripple counter of that kind on it. You do not kill the thing. You leave it standing on its controller's side as a 4/4 that cannot attack, or a commander with no abilities.
- Two combos: The Institute Makes Another One — The Institute, Confessor Cromwell and a Synth token turn every opponent into a Ghoul in one turn. A Cold Nuka-Cola and a Working Butler — Nuka-Cola Quantum and Codsworth make infinite mana for Fat Man.
Why Four Colours, and No Blue
Blue is the plan that works, and nothing in this desert was ever saved by one: the Institute solved every problem it set itself and used the results to replace people. White is the institutions that kept running after the reason stopped, black the dose and those who profit from it, red the raiders and the Legion, green what grew back wrong. Twenty-four cards print Rads, twelve more read the counters, and fourteen carry V.A.T.S. Not one {U} pip.
A complete 100-card Commander deck plus 5 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.
Fan-made proxy — not intended for official tournaments
All 87 Cards in the Fallout Deck
Every card is also available individually as a single Magic proxy.
- The Sole Survivor
- Dogmeat
- Nick Valentine
- Piper Wright
- Preston Garvey
- Codsworth
- Curie
- Paladin Danse
- Elder Arthur Maxson
- Strong
- John Hancock
- Cait
- Robert MacCready
- Deacon
- Cooper Howard, the Ghoul
- Lucy MacLean
- Father, Director of the Institute
- Courser X6-88
- Mr. House
- Caesar, Son of Mars
- Three Dog
- Moira Brown
- Confessor Cromwell
- NCR Veteran Ranger
- Gen-3 Synth Infiltrator
- Assaultron
- Deathclaw Matriarch
- Super Mutant Behemoth
- Yao Guai
- Radscorpion
- Mole Rat
- Feral Ghoul Horde
- Glowing One
- Raider Scavver
- Sol Ring
- Arcane Signet
- Chromatic Lantern
- Pip-Boy 3000
- T-60 Power Armor
- Fat Man
- Nuka-Cola Quantum
- Vault Boy Bobblehead
- Cryolator
- Fusion Core
- Pre-War Bottle Caps
- Stimpak
- The Prydwen
- The Brotherhood of Steel
- The Institute
- The Minutemen
- Caesar's Legion
- The Children of Atom
- The New California Republic
- Swords to Plowshares
- Anguished Unmaking
- Vindicate
- Chaos Warp
- Toxic Deluge
- October 23, 2077
- Demonic Tutor
- Scavenging Run
- Night's Whisper
- Cultivate
- Radiation Storm
- V.A.T.S. Targeting Assist
- Vault 111
- Vault 101
- Diamond City
- Megaton
- The Ruined Capitol
- New Vegas
- Sanctuary Hills
- Goodneighbor
- The Glowing Sea
- Red Rocket Truck Stop
- Nuka-World
- The Mojave Wasteland
- Command Tower
- Plains
- Swamp
- Mountain
- Forest
- Super Mutant
- Synth
- Settler
- Vault Boy
- Rads and V.A.T.S.