
Glowing One
SKU FALLOUT-CARD-033
Glowing One — Common card from the FALLOUT Commander deck (War Never Changes).
Glowing One
Type: Creature — Zombie
Rarity: Common
Mana Cost:
Color Identity: Black
When Glowing One enters, Rads 2 (Put two rad counters on target player. A player with ten or more rad counters is a Ghoul: creatures that player controls lose all activated abilities, and that player loses 2 life at the beginning of their upkeep.)
When Glowing One dies, Rads 1 (Put one rad counter on target player. A player with ten or more rad counters is a Ghoul: creatures that player controls lose all activated abilities, and that player loses 2 life at the beginning of their upkeep.)
“It has absorbed so much that it gives some back, and every other ghoul in the room stands up faster when it walks past.”
Single card from the FALLOUT (War Never Changes) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Glowing One
Glowing One — Common card from the FALLOUT Commander deck (War Never Changes).
Quantity
Glowing One
Type: Creature — Zombie
Rarity: Common
Mana Cost:
Color Identity: Black
When Glowing One enters, Rads 2 (Put two rad counters on target player. A player with ten or more rad counters is a Ghoul: creatures that player controls lose all activated abilities, and that player loses 2 life at the beginning of their upkeep.)
When Glowing One dies, Rads 1 (Put one rad counter on target player. A player with ten or more rad counters is a Ghoul: creatures that player controls lose all activated abilities, and that player loses 2 life at the beginning of their upkeep.)
“It has absorbed so much that it gives some back, and every other ghoul in the room stands up faster when it walks past.”
Single card from the FALLOUT (War Never Changes) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments