Premium−70%Pirates of the Caribbean — 100-Card Commander Deck
SKU DECK-POC-100
Captain Jack Sparrow leads a Grixis (blue/black/red) Commander deck where the crew can't die, every Treasure you spend adds a curse counter, and at ten your whole board turns to 1/1 Skeletons — unless Barbossa makes that the win.
Pirates of the Caribbean — The Curse
Commanded by Captain Jack Sparrow, this Grixis (blue/black/red) 100-Card Commander Deck is about Aztec gold that spends normally and costs everything. The deck hands you an excellent Treasure economy, then counts every coin you spend.
- The Curse: when a cursed creature dies, it returns to the battlefield tapped, once each turn. It can't be healed: damage can't be prevented and you gain no life from it. Every Treasure you sacrifice gives you a curse counter, and at ten or more each permanent you control becomes a 1/1 Skeleton with no abilities. Twelve cards print it and Jack gives it to every other creature you control. The ramp and the punishment are the same action, and a normal game reaches ten around turn six.
- Parley: when the creature attacks, the defender may hand over the parley price before blockers — a card from their hand, two Treasures, an artifact, a nonland permanent. Pay, and the attack is called off; refuse, and it deals double damage. Either answer feeds you: Elizabeth Swann and Captain Teague read refusals, Lord Cutler Beckett reads payments.
- Ten is not only a cliff: Hector Barbossa gives Skeletons +2/+0, menace and indestructible once you pass ten, and Moonlight over Isla de Muerta lets them come back as often as they die. Will Turner, Syrena and Return the Gold to the Chest walk the count back down, if you choose to.
Why Grixis
Blue is navigation and paperwork: unreadable charts, a compass that answers what you really asked, the East India Company's ledgers. Black is the bargain and the bone: a heart in a box, a crew that can no longer stop. Red is Tortuga, the powder magazine and the mutiny. Twenty-seven cards mention Treasure, and nineteen read curse counters.
A complete 100-card Commander deck plus 4 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.
Fan-made proxy — not intended for official tournaments
Pirates of the Caribbean — 100-Card Commander Deck
Captain Jack Sparrow leads a Grixis (blue/black/red) Commander deck where the crew can't die, every Treasure you spend adds a curse counter, and at ten your whole board turns to 1/1 Skeletons — unless Barbossa makes that the win.
Quantity
Pirates of the Caribbean — The Curse
Commanded by Captain Jack Sparrow, this Grixis (blue/black/red) 100-Card Commander Deck is about Aztec gold that spends normally and costs everything. The deck hands you an excellent Treasure economy, then counts every coin you spend.
- The Curse: when a cursed creature dies, it returns to the battlefield tapped, once each turn. It can't be healed: damage can't be prevented and you gain no life from it. Every Treasure you sacrifice gives you a curse counter, and at ten or more each permanent you control becomes a 1/1 Skeleton with no abilities. Twelve cards print it and Jack gives it to every other creature you control. The ramp and the punishment are the same action, and a normal game reaches ten around turn six.
- Parley: when the creature attacks, the defender may hand over the parley price before blockers — a card from their hand, two Treasures, an artifact, a nonland permanent. Pay, and the attack is called off; refuse, and it deals double damage. Either answer feeds you: Elizabeth Swann and Captain Teague read refusals, Lord Cutler Beckett reads payments.
- Ten is not only a cliff: Hector Barbossa gives Skeletons +2/+0, menace and indestructible once you pass ten, and Moonlight over Isla de Muerta lets them come back as often as they die. Will Turner, Syrena and Return the Gold to the Chest walk the count back down, if you choose to.
Why Grixis
Blue is navigation and paperwork: unreadable charts, a compass that answers what you really asked, the East India Company's ledgers. Black is the bargain and the bone: a heart in a box, a crew that can no longer stop. Red is Tortuga, the powder magazine and the mutiny. Twenty-seven cards mention Treasure, and nineteen read curse counters.
A complete 100-card Commander deck plus 4 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.
Fan-made proxy — not intended for official tournaments
All 82 Cards in the Pirates of the Caribbean Deck
Every card is also available individually as a single Magic proxy.
- Captain Jack Sparrow
- Hector Barbossa
- Will Turner, Blacksmith of Port Royal
- Elizabeth Swann, Pirate King
- Joshamee Gibbs, First Mate
- Pintel and Ragetti
- Davy Jones
- Bootstrap Bill Turner
- Tia Dalma, the Voodoo Woman
- Calypso Unbound
- Lord Cutler Beckett
- James Norrington, Letters of Marque
- Governor Weatherby Swann
- Angelica Teach
- Blackbeard, Master of the Queen Anne's Revenge
- Captain Salazar, the Butcher of the Sea
- Jack the Monkey
- Captain Teague, Keeper of the Code
- Sao Feng, Pirate Lord of Singapore
- Mercer, Beckett's Man
- Marty and Cotton
- Cotton's Parrot
- Anamaria of Tortuga
- Scarlett and Giselle
- Maccus, the Hammerhead
- Palifico, Second Mate of the Dutchman
- Wyvern, Fused to the Wheel
- The Kraken
- Syrena, the Mermaid
- Philip Swift, the Missionary
- The Quartermaster
- Henry Turner
- Carina Smyth, Astronomer
- The Black Pearl
- The Flying Dutchman
- The Dead Man's Chest
- Jack's Compass
- The Cursed Aztec Gold
- The Chart of the Seas
- The Pearl in the Bottle
- Davy Jones's Organ
- The Boarding Plank
- Ragetti's Wooden Eye
- Letters of Marque
- The Nine Pieces of Eight
- Sol Ring
- Arcane Signet
- Talisman of Indulgence
- Dimir Signet
- The Jar of Dirt
- Hoist the Colours
- The Pirate Code
- Moonlight over Isla de Muerta
- The Curse of Cortés
- Bound to the Dutchman
- The Brethren Court
- One Hundred Years Before the Mast
- A Flag of Truce
- Terminate
- Deadly Rollick
- Toxic Deluge
- Demonic Tutor
- Night's Whisper
- Return the Gold to the Chest
- The Maelstrom
- Isla de Muerta
- Tortuga
- Port Royal
- Shipwreck Cove
- Davy Jones's Locker
- Sao Feng's Bathhouse
- The Fountain of Youth
- World's End
- The Caribbean
- Command Tower
- Island
- Swamp
- Mountain
- Treasure
- Skeleton
- Pirate
- The Curse and the Parley