
Thu'um and Absorb the Soul
SKU SKYRIM-CARD-104
Thu'um and Absorb the Soul — Token card from the THE ELDER SCROLLS V: SKYRIM Commander deck (Fus Ro Dah).
Thu'um and Absorb the Soul
Type: Token
Rarity: Token
Mana Cost: —
Color Identity: Colorless
Reminder card. Thu'um: choose one, two or three Words and pay for each Word you choose. You can't choose the Second Word unless The Dragonborn has three or more soul counters on it, or the Third Word unless it has six or more. After you shout, you can't shout again until the beginning of your next turn.
You shout by casting a spell or activating an ability with Thu'um. The three Words are three PRICES FOR ONE SPELL, chosen as you cast it — not three cards to collect in a turn, not a chain that grows with each spell, and not a numbered form that must follow the last one across turns. Nothing is ordered and nothing resets: you get one sentence per turn and the only way to buy a second is a card that says you may shout an additional time.
Absorb the Soul: whenever a Dragon dies, any player's, exile it and put a soul counter on The Dragonborn. Souls unlock Words. Nothing is copied and nothing comes back — the dragon is deleted and all you keep is the counter, which the commander re-enters with even after he dies.
“One word is a shove. Two is a broken man. Three is an empty room, and then you keep your mouth shut until tomorrow.”
Single card from the THE ELDER SCROLLS V: SKYRIM (Fus Ro Dah) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Thu'um and Absorb the Soul
Thu'um and Absorb the Soul — Token card from the THE ELDER SCROLLS V: SKYRIM Commander deck (Fus Ro Dah).
Quantity
Thu'um and Absorb the Soul
Type: Token
Rarity: Token
Mana Cost: —
Color Identity: Colorless
Reminder card. Thu'um: choose one, two or three Words and pay for each Word you choose. You can't choose the Second Word unless The Dragonborn has three or more soul counters on it, or the Third Word unless it has six or more. After you shout, you can't shout again until the beginning of your next turn.
You shout by casting a spell or activating an ability with Thu'um. The three Words are three PRICES FOR ONE SPELL, chosen as you cast it — not three cards to collect in a turn, not a chain that grows with each spell, and not a numbered form that must follow the last one across turns. Nothing is ordered and nothing resets: you get one sentence per turn and the only way to buy a second is a card that says you may shout an additional time.
Absorb the Soul: whenever a Dragon dies, any player's, exile it and put a soul counter on The Dragonborn. Souls unlock Words. Nothing is copied and nothing comes back — the dragon is deleted and all you keep is the counter, which the commander re-enters with even after he dies.
“One word is a shove. Two is a broken man. Three is an empty room, and then you keep your mouth shut until tomorrow.”
Single card from the THE ELDER SCROLLS V: SKYRIM (Fus Ro Dah) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments