
Archer, Field Operative
SKU SPLINTERCELL-CARD-008
Archer, Field Operative — Uncommon card from the SPLINTER CELL Commander deck (Three Green Lights).
Archer, Field Operative
Type: Legendary Creature — Human Rogue
Rarity: Uncommon
Mana Cost:
Color Identity: Blue
Shadow 1 (This creature enters with a shadow counter on it. Remove a shadow counter: this creature can't be blocked this turn and can't be the target of spells or abilities your opponents control this turn.)
When Archer enters, Lights Out. (Put a dark counter on target permanent. As long as it has a dark counter on it, it can't block and its activated abilities can't be activated.)
“One of two men on the same op from two different agencies, each told the other is expendable, both correct.”
Single card from the SPLINTER CELL (Three Green Lights) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Archer, Field Operative
Archer, Field Operative — Uncommon card from the SPLINTER CELL Commander deck (Three Green Lights).
Quantity
Archer, Field Operative
Type: Legendary Creature — Human Rogue
Rarity: Uncommon
Mana Cost:
Color Identity: Blue
Shadow 1 (This creature enters with a shadow counter on it. Remove a shadow counter: this creature can't be blocked this turn and can't be the target of spells or abilities your opponents control this turn.)
When Archer enters, Lights Out. (Put a dark counter on target permanent. As long as it has a dark counter on it, it can't block and its activated abilities can't be activated.)
“One of two men on the same op from two different agencies, each told the other is expendable, both correct.”
Single card from the SPLINTER CELL (Three Green Lights) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments