Premium−70%Splinter Cell - Sam Fisher Commander Deck · 100 Card Proxy MTG EDH (Three Green Lights)
SKU MTG-EDH-SPLINTERCELL-001
100% custom Splinter Cell Magic proxy Commander deck. LIGHTS OUT: A darkness counter: while it is there the permanent cannot block and its activated abilities cannot be activated. NOT REMOVAL: The permanent is still on the battlefield and still theirs — it simply stops seeing you, and the counter stays. Mono-blue, Bracket 4, 100 cards with original artwork.
Splinter Cell - Sam Fisher Commander Deck · 100 Proxy Cards · MTG EDH · Three Green Lights
A fully custom Splinter Cell Magic proxy Commander deck, ready to play straight out of the envelope: 100 proxy cards with original artworks, built around an operative who is judged on whether the building ever knew he was in it, working for people who will deny he exists the moment it goes wrong. This is a Mono-blue deck led by Sam Fisher.
Targeted power level: Bracket 4. Mono-blue stealth that switches a board off instead of killing it: darkness counters stop blocks and activations and never come off, while shadow spends invisibility by the charge.
Deck Strategy
Lights Out — Put a darkness counter on a permanent: while it has one it cannot block and its activated abilities cannot be activated. This is deliberately not removal — the permanent is still on the battlefield, still under its owner's control, and simply no longer able to see you. The counters stay, so the board switches off piece by piece.
Shadow N — Invisibility is a consumable rather than a state. Each agent carries between one and four uses, and when they are gone that agent is visible for the rest of the game. It makes every stealth activation a decision about which turn actually matters.
- LIGHTS OUT — A darkness counter: while it is there the permanent cannot block and its activated abilities cannot be activated.
- NOT REMOVAL — The permanent is still on the battlefield and still theirs — it simply stops seeing you, and the counter stays.
- THE BOARD GOES DARK — Piece by piece, because nothing you did was a kill spell and nothing triggered when it happened.
- SHADOW N — Invisibility is a consumable: between one and four uses per agent, and then that agent is visible for good.
What you get
- The full 100-card deck plus its tokens, in high resolution, ready to print
- Ten languages to choose from at checkout
- Original artwork on every single card — nothing is reused from another set
Casual proxy deck for play among friends, for collecting or for display. Unofficial product, not affiliated with or endorsed by Magic: The Gathering, Wizards of the Coast, Hasbro or any other rights holder.
Fan-made proxy — not intended for official tournaments
Splinter Cell - Sam Fisher Commander Deck · 100 Card Proxy MTG EDH (Three Green Lights)
100% custom Splinter Cell Magic proxy Commander deck. LIGHTS OUT: A darkness counter: while it is there the permanent cannot block and its activated abilities cannot be activated. NOT REMOVAL: The permanent is still on the battlefield and still theirs — it simply stops seeing you, and the counter stays. Mono-blue, Bracket 4, 100 cards with original artwork.
Quantity
Splinter Cell - Sam Fisher Commander Deck · 100 Proxy Cards · MTG EDH · Three Green Lights
A fully custom Splinter Cell Magic proxy Commander deck, ready to play straight out of the envelope: 100 proxy cards with original artworks, built around an operative who is judged on whether the building ever knew he was in it, working for people who will deny he exists the moment it goes wrong. This is a Mono-blue deck led by Sam Fisher.
Targeted power level: Bracket 4. Mono-blue stealth that switches a board off instead of killing it: darkness counters stop blocks and activations and never come off, while shadow spends invisibility by the charge.
Deck Strategy
Lights Out — Put a darkness counter on a permanent: while it has one it cannot block and its activated abilities cannot be activated. This is deliberately not removal — the permanent is still on the battlefield, still under its owner's control, and simply no longer able to see you. The counters stay, so the board switches off piece by piece.
Shadow N — Invisibility is a consumable rather than a state. Each agent carries between one and four uses, and when they are gone that agent is visible for the rest of the game. It makes every stealth activation a decision about which turn actually matters.
- LIGHTS OUT — A darkness counter: while it is there the permanent cannot block and its activated abilities cannot be activated.
- NOT REMOVAL — The permanent is still on the battlefield and still theirs — it simply stops seeing you, and the counter stays.
- THE BOARD GOES DARK — Piece by piece, because nothing you did was a kill spell and nothing triggered when it happened.
- SHADOW N — Invisibility is a consumable: between one and four uses per agent, and then that agent is visible for good.
What you get
- The full 100-card deck plus its tokens, in high resolution, ready to print
- Ten languages to choose from at checkout
- Original artwork on every single card — nothing is reused from another set
Casual proxy deck for play among friends, for collecting or for display. Unofficial product, not affiliated with or endorsed by Magic: The Gathering, Wizards of the Coast, Hasbro or any other rights holder.
Fan-made proxy — not intended for official tournaments