Premium−70%Splinter Cell - Sam Fisher Commander Deck · 100 Card Proxy MTG EDH (Three Green Lights)
SKU MTG-EDH-SPLINTERCELL-001
100% custom Splinter Cell Magic proxy Commander deck. LIGHTS OUT: A darkness counter: while it is there the permanent cannot block and its activated abilities cannot be activated. NOT REMOVAL: The permanent is still on the battlefield and still theirs — it simply stops seeing you, and the counter stays. Mono-blue, Bracket 4, 100 cards with original artwork.
Splinter Cell - Sam Fisher Commander Deck · 100 Proxy Cards · MTG EDH · Three Green Lights
A fully custom Splinter Cell Magic proxy Commander deck, ready to play straight out of the envelope: 100 proxy cards with original artworks, built around an operative who is judged on whether the building ever knew he was in it, working for people who will deny he exists the moment it goes wrong. This is a Mono-blue deck led by Sam Fisher.
Targeted power level: Bracket 4. Mono-blue stealth that switches a board off instead of killing it: darkness counters stop blocks and activations and never come off, while shadow spends invisibility by the charge.
Deck Strategy
Lights Out — Put a darkness counter on a permanent: while it has one it cannot block and its activated abilities cannot be activated. This is deliberately not removal — the permanent is still on the battlefield, still under its owner's control, and simply no longer able to see you. The counters stay, so the board switches off piece by piece.
Shadow N — Invisibility is a consumable rather than a state. Each agent carries between one and four uses, and when they are gone that agent is visible for the rest of the game. It makes every stealth activation a decision about which turn actually matters.
- LIGHTS OUT — A darkness counter: while it is there the permanent cannot block and its activated abilities cannot be activated.
- NOT REMOVAL — The permanent is still on the battlefield and still theirs — it simply stops seeing you, and the counter stays.
- THE BOARD GOES DARK — Piece by piece, because nothing you did was a kill spell and nothing triggered when it happened.
- SHADOW N — Invisibility is a consumable: between one and four uses per agent, and then that agent is visible for good.
What you get
- The full 100-card deck plus its tokens, in high resolution, ready to print
- Ten languages to choose from at checkout
- Original artwork on every single card — nothing is reused from another set
Casual proxy deck for play among friends, for collecting or for display. Unofficial product, not affiliated with or endorsed by Magic: The Gathering, Wizards of the Coast, Hasbro or any other rights holder.
Fan-made proxy — not intended for official tournaments
Splinter Cell - Sam Fisher Commander Deck · 100 Card Proxy MTG EDH (Three Green Lights)
100% custom Splinter Cell Magic proxy Commander deck. LIGHTS OUT: A darkness counter: while it is there the permanent cannot block and its activated abilities cannot be activated. NOT REMOVAL: The permanent is still on the battlefield and still theirs — it simply stops seeing you, and the counter stays. Mono-blue, Bracket 4, 100 cards with original artwork.
Quantity
Splinter Cell - Sam Fisher Commander Deck · 100 Proxy Cards · MTG EDH · Three Green Lights
A fully custom Splinter Cell Magic proxy Commander deck, ready to play straight out of the envelope: 100 proxy cards with original artworks, built around an operative who is judged on whether the building ever knew he was in it, working for people who will deny he exists the moment it goes wrong. This is a Mono-blue deck led by Sam Fisher.
Targeted power level: Bracket 4. Mono-blue stealth that switches a board off instead of killing it: darkness counters stop blocks and activations and never come off, while shadow spends invisibility by the charge.
Deck Strategy
Lights Out — Put a darkness counter on a permanent: while it has one it cannot block and its activated abilities cannot be activated. This is deliberately not removal — the permanent is still on the battlefield, still under its owner's control, and simply no longer able to see you. The counters stay, so the board switches off piece by piece.
Shadow N — Invisibility is a consumable rather than a state. Each agent carries between one and four uses, and when they are gone that agent is visible for the rest of the game. It makes every stealth activation a decision about which turn actually matters.
- LIGHTS OUT — A darkness counter: while it is there the permanent cannot block and its activated abilities cannot be activated.
- NOT REMOVAL — The permanent is still on the battlefield and still theirs — it simply stops seeing you, and the counter stays.
- THE BOARD GOES DARK — Piece by piece, because nothing you did was a kill spell and nothing triggered when it happened.
- SHADOW N — Invisibility is a consumable: between one and four uses per agent, and then that agent is visible for good.
What you get
- The full 100-card deck plus its tokens, in high resolution, ready to print
- Ten languages to choose from at checkout
- Original artwork on every single card — nothing is reused from another set
Casual proxy deck for play among friends, for collecting or for display. Unofficial product, not affiliated with or endorsed by Magic: The Gathering, Wizards of the Coast, Hasbro or any other rights holder.
Fan-made proxy — not intended for official tournaments
All 84 Cards in the Splinter Cell - Sam Fisher Deck
Every card is also available individually as a single Magic proxy.
- Sam Fisher, Third Echelon
- Irving Lambert, Colonel
- Anna Grimsdottir, Comms
- Victor Coste, the Debt
- Sarah Fisher, the Daughter
- Isaac Briggs, Fourth Echelon
- Charlie Cole
- Archer, Field Operative
- Kestrel, Voron Operative
- William Redding, Logistics
- Douglas Shetland, Displace
- Emile Dufraisne, John Brown's Army
- Majid Sadiq, the Engineer
- Kombayn Nikoladze
- Andriy Kobin, Arms Dealer
- Displace Contractor
- Elite Guard
- Voron Sleeper
- Security Technician
- Rooftop Sentry
- Fourth Echelon Operative
- The Sticky Camera
- The OPSAT
- Night Vision Trifocals
- The Karambit
- The SC-20K
- The Five-seveN
- Sticky Shocker
- Flash Grenade
- The Snake Cam
- Wall Mine
- The Lockpick
- The Paladin
- Sol Ring
- Arcane Signet
- Sapphire Medallion
- The Blacklist Server
- The Fifth Freedom
- Lights Out
- Ghost Protocol
- Rhystic Study
- Mystic Remora
- Third Echelon Oversight
- Deniable Asset
- The Blackout
- The Blacklist
- Cyclonic Rift
- Counterspell
- Pongify
- The Interrogation
- Split Jump
- The Rappel
- Mark and Execute
- The Wetwork Order
- Chaos Theory
- Pandora Tomorrow
- Double Agent
- Conviction
- Whisper Mode
- Shoot the Bulb
- Drag the Body
- Thermal Sweep
- Exfiltration
- Blackout Protocol
- The Last Green Light
- Command Tower
- Third Echelon Headquarters
- The Paladin Hangar Deck
- Kokubo Sosho
- The Georgian Ministry
- Displace International
- The Lighthouse
- The Bathhouse
- The Cargo Ship
- The Iceland Facility
- The Embassy Roof
- The Server Room
- The Rain-Soaked Courtyard
- The Safe House
- Island
- Splinter Cell
- Ape
- Treasure
- Dark and Shadow