
Dark and Shadow
SKU SPLINTERCELL-CARD-104
Dark and Shadow — Token card from the SPLINTER CELL Commander deck (Three Green Lights).
Dark and Shadow
Type: Token
Rarity: Token
Mana Cost: —
Color Identity: Colorless
Reminder card. Lights Out: put a dark counter on target permanent. As long as it has a dark counter on it, it can't block and its activated abilities can't be activated.
It is NOT removal — the permanent is still there, still owned, still counted. It simply cannot see you. The counters stay, so the board goes dark room by room.
Shadow N: this permanent enters with N shadow counters. Remove a shadow counter — this creature can't be blocked this turn and can't be the target of spells or abilities your opponents control this turn. Invisibility is a consumable.
“Three green lights in a dark corridor, and that is the only thing anybody ever sees of him.”
Single card from the SPLINTER CELL (Three Green Lights) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Dark and Shadow
Dark and Shadow — Token card from the SPLINTER CELL Commander deck (Three Green Lights).
Quantity
Dark and Shadow
Type: Token
Rarity: Token
Mana Cost: —
Color Identity: Colorless
Reminder card. Lights Out: put a dark counter on target permanent. As long as it has a dark counter on it, it can't block and its activated abilities can't be activated.
It is NOT removal — the permanent is still there, still owned, still counted. It simply cannot see you. The counters stay, so the board goes dark room by room.
Shadow N: this permanent enters with N shadow counters. Remove a shadow counter — this creature can't be blocked this turn and can't be the target of spells or abilities your opponents control this turn. Invisibility is a consumable.
“Three green lights in a dark corridor, and that is the only thing anybody ever sees of him.”
Single card from the SPLINTER CELL (Three Green Lights) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments