Premium−70%The Wizard of Oz — 100-Card Commander Deck
SKU DECK-OZZ-100
Dorothy Gale's companions arrive broken — 1/1s with their text switched off until you pay the price on the card, once. Then There's No Place Like Home returns your whole board to hand, and every repaired companion comes back at full size.
The Wizard of Oz — What They Lack
Commanded by Dorothy Gale, this five-colour (white/blue/black/red/green) 100-Card Commander Deck follows Baum's 1900 novel rather than the film: silver shoes, a grey Kansas, and companions who each know exactly which piece they are missing. Dorothy is not missing a faculty — she is missing an address — and she draws a card and grows every time one of her companions is made whole.
- What They Lack: the creature enters with a lack counter — not legendary, a 1/1, abilities switched off. Only the price printed on the card removes it, once, and it never enters diminished again. The prices are personal: the Scarecrow wants your whole hand discarded, the Tin Woodman five life, the Cowardly Lion to be attacking alone, Oz two sacrificed artifacts. They compete for the same resources, so the game is deciding who is worth repairing first. Nineteen creatures carry it.
- There's No Place Like Home: return every nonland permanent you control to your hand. Nothing is destroyed, nothing is exiled, everything can be cast again. It is a reset you choose, aimed at your own board, in a deck built on enter-the-battlefield triggers — and because repaired companions come back at full size, every trip home is profit.
- Two combos: The Silver Shoes and The Emerald City loop for unbounded mana and cards; The Man Behind the Curtain and The Deadly Poppy Field turn opposing creatures into 1/1s that never untap.
Why Five Colours
Four characters walking in a line would be a two-colour deck. What forces five here is the map: Baum colour-codes Oz on the page and the deck obeys it — white for Munchkinland and the good witches, blue for the humbug behind the screen, black for the Wicked Witch's west, red for the Quadlings and the Ball of Fire, green for the poppies, the fighting trees and the Emerald City. Twelve cards carry There's No Place Like Home, and ten of the twenty nonbasic lands are places from the book.
A complete 100-card Commander deck plus 5 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.
Fan-made proxy — not intended for official tournaments
The Wizard of Oz — 100-Card Commander Deck
Dorothy Gale's companions arrive broken — 1/1s with their text switched off until you pay the price on the card, once. Then There's No Place Like Home returns your whole board to hand, and every repaired companion comes back at full size.
Quantity
The Wizard of Oz — What They Lack
Commanded by Dorothy Gale, this five-colour (white/blue/black/red/green) 100-Card Commander Deck follows Baum's 1900 novel rather than the film: silver shoes, a grey Kansas, and companions who each know exactly which piece they are missing. Dorothy is not missing a faculty — she is missing an address — and she draws a card and grows every time one of her companions is made whole.
- What They Lack: the creature enters with a lack counter — not legendary, a 1/1, abilities switched off. Only the price printed on the card removes it, once, and it never enters diminished again. The prices are personal: the Scarecrow wants your whole hand discarded, the Tin Woodman five life, the Cowardly Lion to be attacking alone, Oz two sacrificed artifacts. They compete for the same resources, so the game is deciding who is worth repairing first. Nineteen creatures carry it.
- There's No Place Like Home: return every nonland permanent you control to your hand. Nothing is destroyed, nothing is exiled, everything can be cast again. It is a reset you choose, aimed at your own board, in a deck built on enter-the-battlefield triggers — and because repaired companions come back at full size, every trip home is profit.
- Two combos: The Silver Shoes and The Emerald City loop for unbounded mana and cards; The Man Behind the Curtain and The Deadly Poppy Field turn opposing creatures into 1/1s that never untap.
Why Five Colours
Four characters walking in a line would be a two-colour deck. What forces five here is the map: Baum colour-codes Oz on the page and the deck obeys it — white for Munchkinland and the good witches, blue for the humbug behind the screen, black for the Wicked Witch's west, red for the Quadlings and the Ball of Fire, green for the poppies, the fighting trees and the Emerald City. Twelve cards carry There's No Place Like Home, and ten of the twenty nonbasic lands are places from the book.
A complete 100-card Commander deck plus 5 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.
Fan-made proxy — not intended for official tournaments
All 95 Cards in the The Wizard of Oz Deck
Every card is also available individually as a single Magic proxy.
- Dorothy Gale
- The Scarecrow, Man of Straw
- The Tin Woodman, Man of Iron
- The Cowardly Lion
- Oz, the Great and Terrible
- The Wicked Witch of the West
- The Winged Monkeys
- The Great Head
- The Lovely Lady
- The Terrible Beast
- The Ball of Fire
- The Witch of the East, Crushed
- The Winkies of the West
- The Soldier with the Green Whiskers
- The Guardian of the Gates
- The Hammer-Heads of the Hill
- The Field Mice
- The Fighting Trees
- The Swarm of Black Bees
- The China Princess
- Toto
- Glinda, the Good Witch of the South
- The Witch of the North
- The Queen of the Field Mice
- The Kalidahs
- Aunt Em
- Uncle Henry
- Boq, the Munchkin Host
- The Stork of the River
- Munchkin Welcoming Party
- Quadling Fieldhand
- Winkie Tinsmith
- The Forty Crows
- The Forty Wolves
- There's No Place Like Home
- The Silver Shoes
- Click the Heels Three Times
- The Cyclone
- The Farmhouse
- Kansas Again
- Everything Comes Home
- The Long Road Back
- Aunt Em's Storm Cellar
- Home Before Dark
- The Man Behind the Curtain
- Pay No Attention
- The Emerald Spectacles
- A Prize Worth Paying
- A Head Full of Bran and Pins
- A Silk Heart Full of Sawdust
- A Bowl of Green Liquid
- The Golden Cap
- The Bucket of Water
- The Silver Axe
- The Deadly Poppy Field
- Sol Ring
- Arcane Signet
- Chromatic Lantern
- Farseek
- Cultivate
- Demonic Tutor
- Swords to Plowshares
- Beast Within
- Toxic Deluge
- Guardian Project
- The Emerald City
- The Yellow Brick Road
- Munchkinland
- The Country of the Winkies
- The Country of the Quadlings
- The Country of the Gillikins
- The Castle of the West
- Kansas
- The Gale Farm
- The Dainty China Country
- Command Tower
- City of Brass
- Mana Confluence
- Reflecting Pool
- Exotic Orchard
- Hallowed Fountain
- Watery Grave
- Blood Crypt
- Stomping Ground
- Temple Garden
- Plains
- Island
- Swamp
- Mountain
- Forest
- Munchkin
- Winged Monkey
- Field Mouse
- Beast
- What They Lack and the Road Home